The argument in favor of film study is also based on the notion of what's enjoyable to watch. This is a weaker aspect of the argument for me as there are many things that need to be resolved to create Madden nfl 24 coins more enjoyable to watch rather than just variations in playcalls. It's boring to watch players call plays against one another or adjust their play in the middle of the game since it's not very visually appealing or tactically interesting to discuss all the time, particularly when rapid snapping begins to increase.
The notion that Madden is a deep chess tournament is true in the realm of high-level professional play, but the chess-related game isn't interesting to the majority people from a visual point of view and isn't happening frequently in normal head-to head games, other than the standard stuff (assuming that someone is running it in the same way or thinking that a throw will go to X receiver on a particular route). This isn't an actual shot at Madden since most viewers of the actual NFL do not ponder killing calls and pre-play adjustments. They're just watching what happens once the ball is taken away.
To return to the topic following the snap is what creates the excitement. Therefore, if instead of seeing 30 games beginning to show more play-action-based passing, and so on, it's likely to be a net benefit in this respect. Does it make the game more enjoyable to observe? I'm still thinking it's possible. Additionally, there are different ways to get people to create more plays that aren't as evident as the play art that it reveals.
The most convincing argument against film studies that I've heard is from the long-time Madden player ZAN. Therefore, I'll suggest you take a look at that video to get the whole argument against film studies. Also, I want to note that his clear statement that the film study he's analyzing from the Madden 24 viewpoint, not one from a Madden 24 viewpoint. In the same way, he acknowledges that he's not making the best argument against film studies because we're not yet sure how Madden 24 will be viewed at its launch.
The most important point I have heard him make is that playbooks are stuffed with unneeded plays. It's fair. The playbooks used in Madden could be better. The way it works most often is that new plays are added and some older ones are tweaked, however, we do have plenty of old plays that nobody uses or doesn't trust. I'm not sure what the statistics indicate about playbooks for Madden however, I do know that EA has information about which plays are called frequently, or none at all. If certain games aren't being used even once, then they need to be removed. The playbooks for Madden need to be more fluid and require regular changes from EA.
In addition, ZAN makes the point that instead, we should have more repetition of concepts across different formations, making more plays feasible. He discusses money routes and the fact that he is a believer in an exact route a lot often, which is why he is always looking for plays using the route combination as well as a quarterback that has a hot route masters to design certain configurations. This is the same as searching for plays that have three-step drops, not seven or five-step drops in order to avoid the crazy Blitzes you'll encounter during Madden 24.
If you provide users with the ability to study film this can also affect the authenticity of playcalling in the real buy Madden nfl 24 coins. Teams do not run 200 plays a week. They have specific route combinations they use frequently and the thing ZAN is saying is that he runs to the line using certain combinations in mind when he plays passes, but these are not used in all plays. What he's referring to involves more "cheese" in the form of more"read-and-react information, and if the routes are used in sufficient combinations, he'll have to come up with new ideas to play. Certain routes often get absorbed by Madden and players begin to concentrate on the routes that are successful and then use these routes the majority of the time.
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